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[Third Year Project] Production Progression Blog

  • Jacky Chim
  • Jan 30, 2020
  • 2 min read

Updated: Sep 11, 2020


[Updates from top to bottom]


Final Animation:

Credits:

External Assets: https://flippednormals.com/downloads/factory-units-1-20-pieces/ https://flippednormals.com/downloads/armchair-game-asset/ https://www.turbosquid.com/3d-models/scan-art-deco-3d-1222259

Mascot Design/Illustrations: https://www.instagram.com/keroobim/?fbclid=IwAR2FZmW56qjGrh50y0bVOFS41b7mC9i2WHSGdmGjxvnVpfK2WacBDpFaHdc


Animating Progress:


The render of the intro scene (no sound):


Environment Fly-Through:

Final Set:

Final Pod Set:


Additional Props:

Lounge Set Progress:


Final Cutout Mascot Design:

Here are the final mascot design by Cherubim Cifra, they're really cool looking. They have a vintage but creepy vibe which perfectly fits my environment.


I'll be going with this face and green colour.

Hallway Initial Progress [Placeholder lighting]:


Entrance Set Progress:

Finalised lighting, for now
Almost finalised, need to tweek the lighting
Outside view for fun
Starting to piece everything together

Props:

(Viewport screenshots)

Information/map display stand
Ceiling fluorescent light
Parcels, food boxes and tins
Books and bottles
New sign that I'll be using
Old sign that I discarded because I wasn't too happy with how it looks
Suitcase
Suitcase variation
Wall lamp and rope barriers

Set Pieces Renders:

[Haven't had time to give all the pieces a proper render]


Some more modular walls and parts:


Updated my wallpaper texture that I'll be using throughout the environment. I also added a parameter which lets me easily change how much it rips:


Staircase and poster frame prop, poster artwork is by Cherubim Chifra. I'll also be adding more royalty free vintage posters.

Intro staircase WIP:

Looking at an underwater scene through glass test:


Intro Pod Set:

Finished set:

Lighting improvements:

Sparks Test:

Dial test:

All the finished models and textures finally assembled. Now to work on the lighting.

Ceiling update:

Made the walls slightly shorter because they felt a bit too tall.

Update 01: I decided to make the set more of a metallic black instead of an old military green like in my original concept. I think this fits the Art Deco vibe better. I will work on the lighting and model the front windows to make it seem like it's underwater.

Original concept art for comparison:


Modular Wall Pieces:


Postcard:

Depending on how much time I have I might change/redo the actual drawing, or maybe I'll try to find a royalty free image of a submarine departing and edit it.


Torch Click Test:


Torch:

I will first fully focus on modelling and texturing everything, I will be using Maya, Substance Painter and Designer and Zbrush. I will then import everything into Unreal Engine 4.

 
 
 

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